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All the new iteration made use of the same type of base design, but with time they added to the internal storage and RAM and also increased the options for the video output.

The PSP also introduced an in-built microphone. Considering the wide-open nature of its architecture, the PSP remains in popular demand amongst retro gamers.

The tutorial about how to download and install PSP Roms and emulators can be found on our website. Playstation Portable Information Playstation Portable or also known as PSP was a great advancement in the world of handheld gaming devices.

Naruto Shippuden - Ultimate Ninja Impact. Dragon Ball Z - Shin Budokai 2. Dragon Ball Z - Shin Budokai. Assassin's Creed - Bloodlines.

Need For Speed - Most Wanted RAW Naruto Shippuden - Ultimate Ninja Heroes 3. Most methods of crowd control in WoW, will initiate combat with the target, so the victim will attack the player when the incapacitating effect wears off.

However, Sap is a notable exception; neither the Sapped victim nor the surrounding enemies will engage in combat. Like most crowd control spells, the Sap effect will also be removed by any damage, but it cannot be applied repeatedly in combat.

Rogues have other types of crowd control effects mostly for PvP combat, such as stuns, poisons. Shamans have the ability to reduce a single opponent's movement speed Frost Shock and a group of opponents' movement speed Earthbind Totem.

They can also interrupt a target's spellcasting with Wind Shear, similarly to the way mages can with Counterspell, however Wind Shear's cooldown and duration of the spell block effect is lower.

Hex, introduced in the Wrath of the Lich King expansion, allows shamans to turn enemies into a frog for a short period of time, rendering them unable to attack but free to move around.

Warlocks can banish elementals and demons, making them immune to everything, but unable to move or attack. Using a Succubus a summoned demon , warlocks can seduce humanoids, causing them to stand love struck and unable to act.

Warlocks can also cast Fear on their opponents, making them run around in panic. There is no cooldown on this ability and it can affect any creature type.

Warriors have various stun and spell casting interrupt abilities. Protection warriors tanks can stun a whole pack of enemies in front of them with their Shockwave ability.

Warriors can also intimidate enemies around them with a fierce shout, making them run around or freeze in fear for a short time.

In City of Heroes and its expansion, City of Villains , the Controller archetype is the primary provider of crowd control effects.

Controllers, depending on their primary power set, have a variety of options for crowd control—essentially all of the effects in the above list—but the most commonly used effect is the Hold, which prevents an opponent from attacking or moving at all for a time.

Dominators, a City of Villains archetype, share the Controllers' crowd control abilities, but with substantially reduced duration under most circumstances.

To balance this limitation, a Dominator has access to an inherent power called "Domination. Domination allows the Dominator, when it is most needed, to provide considerable crowd control and damage.

However, while Controllers and Dominators are designed to provide crowd control, all other archetypes have access to some crowd control effects; for instance, all Blasters have access to Immobilization effects in their secondary power sets.

Crowd control in City of Heroes is generally very short in duration and not particularly effective on large groups of opponents or powerful opponents such as Bosses, Archvillains, and Giant Monsters , in keeping with the game's design principles.

This limitation is a function of "magnitude," which can be circumvented to a degree by using multiple crowd control effects or by augmenting magnitude using Domination.

Because of these problems, crowd control is not considered an essential function in City of Heroes , and many groups operate effectively without a Controller or any appreciable use of crowd control effects by simply overwhelming their opponents with massive force.

In Issue 5 , all crowd control was substantially weakened by reducing the duration and increasing the recharge of powers that offer it, especially if those powers could affect multiple targets.

This has further deemphasized its role in gameplay. As in EverQuest , crowd control can also be provided by having a sufficiently resistant character, such as a Tanker, Scrapper, or Brute archetype character, keep the opponents occupied by "tanking" them.

Tankers and Brutes are intended to be much more effective in this role, and it is not unheard of for a Tanker to "tank" upwards of 10 opponents at once and survive.

Tankers, Scrappers, and Brutes all have powers that Taunt, which makes this task easier, but changes to the game in Issue 5 limit the number of targets that can be effectively controlled in this fashion, and the overall reduction in character defense makes tanking more dangerous.

As of Issue 7 , the Mastermind archetype has an inherent power called "Bodyguard" that, under specific circumstances, allows him to redistribute damage taken to his pets.

Despite his limited hit points, a Mastermind can act as a "tank" using this power if carefully played. In City of Heroes PvP combat, Controllers and Dominators who successfully Hold an opponent inflict triple normal damage with their powers.

In Issue 5, Controllers gained a similar version of this advantage in the rest of the game through a new inherent power called "Containment.

A similar version of Containment is part of the inherent power of Stalkers, Assassination. These characters have a chance to land a critical hit for double damage against any target under a Hold or Sleep effect in both PvP and PvE combat.

In Ultima Online , the most common CC spells are Paralyze and Poison although Poison is meant to be a debuff or damage over time , it also prevents a character from healing himself with certain methods.

There are other CC abilities that also prevent healing as well as a spell known as Force Field, meant to block passages.

Two skilled players can create a "cross" by casting Force Field along the X and Y axes of the map, locking the target in place for a time much longer than Paralyze.

This allows them to subsequently cast spells for a longer time without fear of retaliation from the target unless the target can attack from afar, like archers and magical users.

There are a wide variety of types of crowd control, and most player-controlled characters have some means of crowd control. The support tank role will usually have more forms of CC than other roles due to their playstyle being more about defense and area control.

From Wikipedia, the free encyclopedia. Redirected from Crowd control video gaming. For the general term, see crowd control.

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Series S erscheinen. Bezugsart alle Angebote. Die spannenden Rennen in identischen Autos interessieren euch hingegen gar nicht und ihr wollt direkt ins Cockpit eines Ferrari springen und beweisen, dass das aktuelle Auto in euren Händen sehr wohl mit dem restlichen Topfeld mithalten kann?! Orion Glop Erotik. Unsere Preisvergleiche: geizhals. Das wären dann zum Beispiel Medien-Trainings um zusätzliche Interview-Antworten freischalten zu können, oder aber Vorteile in Sachen Komponentenschonung und dergleichen. These abilities force an opponent to use certain abilities without their consent. Stuns can be used for crowd control in EQ as well. This article has multiple issues. Views Read Edit Fahrschule Spiele Online history. As in EverQuestcrowd control can also be provided by having a sufficiently resistant character, such as a Tanker, Scrapper, or Brute archetype character, keep the opponents occupied by "tanking" them. In Issue 5all Modern Sniper control was substantially weakened by reducing the duration and increasing the recharge of powers that offer it, especially if those powers could affect Paypal Online 24 Gmbh targets. October Learn how and when to remove this template message. Redirected from Crowd control video gaming. In EverQuestcrowd control is usually handled by 4 In A Row Cc Games and Bard classes, who can mesmerize "mez" opponents through spells or songs. They can also scare beasts making them run around in fear for a while. Cc Games

Playstation Portable or also known as PSP was a great advancement in the world of handheld gaming devices. The PSP was the first of such devices to compare well to the memory capacity and graphical abilities of the sixth-generation consoles original Xbox , Gamecube , PS2.

The lifespan of the system lasted for more than a decade, with lots of other newer versions of it released between the year and After a while, the PSP became out-dated and the PS Vita was introduced to replace it, but a lot of core gamers still own and play it, because easily run it with homebrew software.

Their software line-up probably contributed to the negative reactions to the PSP. They had a strong line-up in certain genres, but were lacking in some others.

All the new iteration made use of the same type of base design, but with time they added to the internal storage and RAM and also increased the options for the video output.

The PSP also introduced an in-built microphone. Considering the wide-open nature of its architecture, the PSP remains in popular demand amongst retro gamers.

The tutorial about how to download and install PSP Roms and emulators can be found on our website.

Playstation Portable Information Playstation Portable or also known as PSP was a great advancement in the world of handheld gaming devices.

Naruto Shippuden - Ultimate Ninja Impact. The Frost Nova spell roots multiple targets in place around the mage for several seconds and can also be used for crowd control, while Blast Wave allows mages specialized in it to snare enemies in a radius.

Priests can perform an AoE fear every 30 seconds and they have the ability to Mind Control enemies. They also can shackle undead type enemies, rendering them unable to move or attack for 50 seconds.

Paladins can stun enemies for six seconds with the Hammer of Justice spell every minute and fear undead and demon monsters, preventing attacks and forcing them to run away.

Rogues, while in stealth and out of combat, are able to Sap a humanoid opponent that is not in combat, incapacitating it for up to one minute. Most methods of crowd control in WoW, will initiate combat with the target, so the victim will attack the player when the incapacitating effect wears off.

However, Sap is a notable exception; neither the Sapped victim nor the surrounding enemies will engage in combat. Like most crowd control spells, the Sap effect will also be removed by any damage, but it cannot be applied repeatedly in combat.

Rogues have other types of crowd control effects mostly for PvP combat, such as stuns, poisons. Shamans have the ability to reduce a single opponent's movement speed Frost Shock and a group of opponents' movement speed Earthbind Totem.

They can also interrupt a target's spellcasting with Wind Shear, similarly to the way mages can with Counterspell, however Wind Shear's cooldown and duration of the spell block effect is lower.

Hex, introduced in the Wrath of the Lich King expansion, allows shamans to turn enemies into a frog for a short period of time, rendering them unable to attack but free to move around.

Warlocks can banish elementals and demons, making them immune to everything, but unable to move or attack. Using a Succubus a summoned demon , warlocks can seduce humanoids, causing them to stand love struck and unable to act.

Warlocks can also cast Fear on their opponents, making them run around in panic. There is no cooldown on this ability and it can affect any creature type.

Warriors have various stun and spell casting interrupt abilities. Protection warriors tanks can stun a whole pack of enemies in front of them with their Shockwave ability.

Warriors can also intimidate enemies around them with a fierce shout, making them run around or freeze in fear for a short time.

In City of Heroes and its expansion, City of Villains , the Controller archetype is the primary provider of crowd control effects. Controllers, depending on their primary power set, have a variety of options for crowd control—essentially all of the effects in the above list—but the most commonly used effect is the Hold, which prevents an opponent from attacking or moving at all for a time.

Dominators, a City of Villains archetype, share the Controllers' crowd control abilities, but with substantially reduced duration under most circumstances.

To balance this limitation, a Dominator has access to an inherent power called "Domination. Domination allows the Dominator, when it is most needed, to provide considerable crowd control and damage.

However, while Controllers and Dominators are designed to provide crowd control, all other archetypes have access to some crowd control effects; for instance, all Blasters have access to Immobilization effects in their secondary power sets.

Crowd control in City of Heroes is generally very short in duration and not particularly effective on large groups of opponents or powerful opponents such as Bosses, Archvillains, and Giant Monsters , in keeping with the game's design principles.

This limitation is a function of "magnitude," which can be circumvented to a degree by using multiple crowd control effects or by augmenting magnitude using Domination.

Because of these problems, crowd control is not considered an essential function in City of Heroes , and many groups operate effectively without a Controller or any appreciable use of crowd control effects by simply overwhelming their opponents with massive force.

In Issue 5 , all crowd control was substantially weakened by reducing the duration and increasing the recharge of powers that offer it, especially if those powers could affect multiple targets.

This has further deemphasized its role in gameplay. As in EverQuest , crowd control can also be provided by having a sufficiently resistant character, such as a Tanker, Scrapper, or Brute archetype character, keep the opponents occupied by "tanking" them.

Tankers and Brutes are intended to be much more effective in this role, and it is not unheard of for a Tanker to "tank" upwards of 10 opponents at once and survive.

Tankers, Scrappers, and Brutes all have powers that Taunt, which makes this task easier, but changes to the game in Issue 5 limit the number of targets that can be effectively controlled in this fashion, and the overall reduction in character defense makes tanking more dangerous.

As of Issue 7 , the Mastermind archetype has an inherent power called "Bodyguard" that, under specific circumstances, allows him to redistribute damage taken to his pets.

Despite his limited hit points, a Mastermind can act as a "tank" using this power if carefully played. In City of Heroes PvP combat, Controllers and Dominators who successfully Hold an opponent inflict triple normal damage with their powers.

In Issue 5, Controllers gained a similar version of this advantage in the rest of the game through a new inherent power called "Containment.

A similar version of Containment is part of the inherent power of Stalkers, Assassination. These characters have a chance to land a critical hit for double damage against any target under a Hold or Sleep effect in both PvP and PvE combat.

In Ultima Online , the most common CC spells are Paralyze and Poison although Poison is meant to be a debuff or damage over time , it also prevents a character from healing himself with certain methods.

There are other CC abilities that also prevent healing as well as a spell known as Force Field, meant to block passages.

Two skilled players can create a "cross" by casting Force Field along the X and Y axes of the map, locking the target in place for a time much longer than Paralyze.

This allows them to subsequently cast spells for a longer time without fear of retaliation from the target unless the target can attack from afar, like archers and magical users.

There are a wide variety of types of crowd control, and most player-controlled characters have some means of crowd control. The support tank role will usually have more forms of CC than other roles due to their playstyle being more about defense and area control.

From Wikipedia, the free encyclopedia. Redirected from Crowd control video gaming. For the general term, see crowd control.

This article has multiple issues. Please help improve it or discuss these issues on the talk page. Learn how and when to remove these template messages.

This article possibly contains original research. Please improve it by verifying the claims made and adding inline citations.

Statements consisting only of original research should be removed.

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